How much hotspot does it take to download minecraft






















But where as skins go, it depending on how big the file for the downloaded skin is. Lets say the skin is 5KB, it will add 2. Hope this helps clarify things! Sign up to join this community.

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How much network data does Minecraft normally use? Ask Question. Asked 6 years, 8 months ago. Active 2 years, 2 months ago. Viewed k times. Improve this question. SevenSidedDie 33k 14 14 gold badges silver badges bronze badges. Ben Ben Multiplayer on a server that is not hosted on your own pc is going to depend on what you do, are you staying in the same place, or are you running all over the world? The second case will use more bandwidth. So running the game with a custom skin would make little difference?

It really all depends on what type of server you're playing on Whereas standard multiplayer AKA. EDIT: This is assuming you're playing the latest version of vanilla; this info was taken from 1. Thanks for the horrible internet Australia — aytimothy. Show 4 more comments. Active Oldest Votes. I was just wondering, how much data does Minecraft use to play? Note: This section can be speculated, but these are examples on Vanilla Minecraft. Initial Connection Logging in requires sending a credential query to a server, which checks it against Mojang's session servers, which require about 20kB along with loading the world: Depending on the world, a fully generated world ie.

Is there a difference between Single and Multi player? Not to be a troll.. But it's as simple as: Single-player means the game is locally hosted on a client-server; a server that is on your own machine, but only you can connect to it, unless the "Open to LAN" option is used, then it becomes a multi-player server. Multi-player means the game is hosted on another machine and information about the current game state is constantly sent to clients from the server, usually over the internet.

Is there anything that might affect this? Like launchers or custom skins? Presuming 'this' is the bandwidth needed, then yes. Updates - If something happens, the server needs to tell the client something has happened. If a million things has happened, then it sends all of that million things to the client, which requires lots of bandwidth download speed to process and recieve, which is the case for Mineplex.

Mods and External Protocols - When you're playing on a modded server, there are several things Forge does before a client can connect. For instance, giving the IDs of the blocks used from the mods, or verifing that the client has the correct mods for the corresponding server. Improve this answer. The question was clarified, especially the bit about single vs multiplayer. SevenSidedDie 8kB theoretically , but my skin's 5.

I'm not the one who's asking, so maybe put that in the answer somehow. Add a comment. Not really a clean enough test. Might have had Windows Update running in the background, Facebook open in a browser, etc. Needs to be a per-process breakdown. Add a comment. Active Oldest Votes. Improve this answer. Justin Justin 3, 5 5 gold badges 24 24 silver badges 39 39 bronze badges. Doktor If you are talking about a wireless 3G connection then I think the biggest problem will probably be lag - I've tried this a couple of times and it worked OK I could look around and see other peoples creations until I actually tried to plant any blocks or make any changes - the server would just reject my actions a few seconds later.

Obviously this depends a lot on the provider however, so you might have more luck than me. Kort Any idea how many hours per day each user is playing? You must be muddling up your bytes and bits. Rick Rodgers Rick Rodgers 7 1 1 bronze badge. Interesting, but do you have a source? Agreed, it's a rather outlandish statement to make without citing a source. Question was upload and download. Please, stay on topic. Simply untrue.

I could barely push more than 4 players on 1mbps with craftbukkit. But the server still has to steam chunks. Server upload is about 1mbps per players.

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