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Language : English. Unity Manual. Unity User Manual Migrating from MovieTexture to VideoPlayer. Video sources. Publication Date: Keeps the alpha channel and encodes it during transcode so it can be used even if the target platform does not natively support videos with alpha. This property is only visible for sources that have an alpha channel. Controls how interlaced sources are deinterlaced during transcode. For example, you can choose to change interlacing settings due to how a video is encoded or for aesthetic reasons.

Interlaced videos have two time samples in each frame: one in odd-numbered lines, and one in even-numbered lines. The source is not interlaced, and there is no processing to do this is the default setting. Takes the even lines of each frame and interpolates them to create missing content. You are strongly recommended to use Destroy instead. Instantiate Clones the object original and returns the clone.

Operators bool Does the object exist? Publication Date: Whether direct-output volume controls are supported for the current platform and video format. Whether current time can be changed using the time or timeFrames property. Returns true if the VideoPlayer can step forward through the video content. The clock time that the VideoPlayer follows to schedule its samples.

Determines whether the VideoPlayer restarts from the beginning when it reaches the end of the clip. Whether the VideoPlayer has successfully prepared the content to be played. Camera component to draw to when VideoPlayer. Material texture property which is targeted when VideoPlayer. Renderer which is targeted when VideoPlayer.

RenderTexture to draw to when VideoPlayer. Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when VideoPlayer.

Gets the AudioSource that will receive audio samples for the specified track if VideoPlayer. Whether decoding for the specified audio track is enabled. Sets the AudioSource that will receive audio samples for the specified track if this audio target is selected with VideoPlayer. The game object this component is attached to.

Calls the method named methodName on every MonoBehaviour in this game object or any of its children. Here shows the main UI of the window. You can put the file name, resolution, framerate as you want here. And it shows you where the recorded video will be. When you have done the record, exit the play mode. Frame rate expressed in frames per second or FPS is the frequency rate at which consecutive images called frames to appear on a display.

The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz.

Source: Wikipedia. So in a sentence, a video in 60 FPS means that it shows 60 static images by order every second on your screen. The higher the FPS, the more fluid your video will be. Notice that while a higher FPS gives a better experience, it can increase the size of the video file, a lot. Here it shows the most common resolutions of videos and computer screens. Viewed 13k times. Sameer Hussain Sameer Hussain 2, 7 7 gold badges 19 19 silver badges 37 37 bronze badges. Add a comment.

Active Oldest Votes. SendWebRequest ; if www. Log www. Smilediver Smilediver 1, 20 20 silver badges 25 25 bronze badges. Thanks Smilediver let me try this : And when i want to show the movie? Thanks I figured out how to use it. SameerHussain, how did you end up loading this back in from the save file? When you load it back, can you access it through www.



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